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Hideo Kojima's magnum opus, Metallic Gear Solid V: The Phantom Pain, is out today on the PS4, Xbox One, PS3, Xbox 360, and PC. In spite of all of the Konami drama over the concluding year, MGSV is no worse for habiliment. In fact, information technology's received most-on universal praise for both its ambition and gameplay execution. Merely how do the graphics hold up?

Outset matter'south first: the resolution is dissimilar across the lath. The last-gen consoles are rendering the game at roughly 992×720, the Xbox One is running at 1600×900, the PS4 at 1920×1080, and the PC version tin evangelize 4K if you have the gear to handle it. While information technology's slightly disappointing that the Xbox I still can't striking 1080p, this is a substantial boost from last year's 720p release of Metal Gear Solid: Ground Zeroes on Microsoft'southward console.

Over at Eurogamer'southward Digital Foundry, you can see a full breakup of all of the panel versions. Sadly, the PC version will accept to wait a bit, but expectations are definitely loftier later on a solid showing with Footing Zeroes. Thankfully, both of the current-gen consoles are capable of delivering a nearly perfect 60 frames per second. There are occasional dips on both platforms, but it'south pretty rare. I've spent about three hours with the PS4 version already, and it'south been silky polish from tiptop to bottom. Gameplay is admittedly unhampered here.

The PS4 offers better texture filtering than the Xbox One, just the difference is trivial. Pop-in is extremely mild on the newer consoles, and y'all probably won't even discover it. However, one thing stands out as particularly puzzling. Subsurface scattering, an upshot designed to make pare look slightly more than realistic, seems to be missing completely from the Xbox Ane version. That effect was nowadays on the Ground Zeroes release for the Xbox Ane, and it isn't even peculiarly taxing on the hardware. Digital Foundry is and then confused past this omission, the team posits that it might actually be a bug that tin can exist patched down the road.

Unsurprisingly, the Xbox 360 and PS3 versions of the game don't hold upwardly quite then well. The target frame rate is halved to 30 frames per second, but neither the PS3 or 360 can keep it pegged. The PS3 seems to exist running at a slightly worse frame rate over all, but neither 1 is very good. In that location's substantially more popular-in, and the textures are clearly blurrier on the old consoles.

However, it'southward still impressive that the entire game is running on these ancient machines. The unstable frame rate will brand lining up shots during frantic moments a chip harder, just it'southward prissy that those among us still clinging to the last-gen consoles still get to enjoy what seems to be the last "real" Metal Gear game.